Nicolas Delort is a freelance illustrator based in Paris, France. His monochrome pen and ink drawings show a taste for the fantastical, as evidenced by his numerous Harry Potter-themed pieces. The line quality in Delort’s work is astounding, and we’re more than a little reminded of another French great by the name of Gustave Doré.
Tag: illustration
Polypheme and Odyssea, my combatants for Jenn Woodall’s FIGHTZINE, featuring an all-female cast of fighting game characters. These ended up being closer to Dark Souls enemies (maybe my Ornstein and Smough), but hey.
I picture these two as invulnerable from the front and weak to the rear, with Polypheme’s shield and spear, and Odyssea’s gun keeping the player at bay. I imagine you’d get a few seconds to wail on their weaker side before being skewered on Polypheme’s flaming trident and hurled across the screen.
I knew I wanted to do a pair from the beginning, but I couldn’t really figure things out. I tried out some stuff with a tandem bow, one holding and aiming, the other drawing back the arrow, but visually it didn’t work. Things didn’t really develop until I drew Polypheme’s giant shield, and even then, it wasn’t until the shield became a face with a mouth that the pair clicks. The shield became a cyclops later, after looking at some Indian puppet masks, I think. She became Polypheme, and the other became Odyssea. The trident was a sword originally, but, Polyphemus, being the son of Poseidon, already has a link to the trident. The flaming part of the trident is a small nod to the flaming wooden stake Odysseus uses to blind the cyclops.
I have a big reference folder full of matchlock guns from different time periods, culled from a few trips down the ol’ Google images rabbit hole, so that popped up. It seems mindlessly scanning Google images or Tumblr or whatever would just be a timesink and nothing else, but you never know. It pays off to keep track of the things you find visually stimulating, just in case.
These are two disparate examples of how I design characters — sometimes a lot of narrative choices go into the character, like in Polypheme, and sometimes it’s just a collection of interesting shapes, patterns, etc, like with Odyssea. The first is active, where I’m trying to fulfill some mental picture, the second is reactive, where I’m building the narrative after the shapes come together. They both have their merits.
I’m happy to add this piece of tonal dissonance to what is otherwise shaping up to be a very fun zine.
Here’s a little painting of a Golden-rumped Elephant Shrew that I did for “Revolver”, a show at Hellion Gallery curated by the fine folks at Antler Gallery. The show opens tonight so if you’re in the Portland area you should definitely check it out! If you’re interested in purchasing the original contact antlerpdx@gmail.com.
“Shady”
Oil on wood panel 12”x9”
07/31
i luv dem
100914
“Confractum Monstrum.”
Samantha Mash 2014
Vagabonds
I’ve been busy with work and I barely have time to squeeze in something I want to do for myself. It’s refreshing.
find them here: k-ainslee.tumblr.com